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authorAlvaro Neira Ayuso <aneira@soleta.eu>2019-12-12 12:17:18 +0100
committerAlvaro Neira Ayuso <alvaroneay@gmail.com>2020-01-19 19:50:44 +0100
commit076e15bb299dbcc1f8cc0d6f260c26f39d81f983 (patch)
tree368a8b2a91442cd63771937f79632b8f6ff459b1 /main.py
parent29fe301ec82a657ee889411ad032af9909ceb6a4 (diff)
Modify Client state to use enum
During our connections, we are using states to control the Client Socket. We defined using global variables. In case that we modify this global variable, we need to change it in serveral parts of the code. Using enums and declaring a new class, we can redefine the values or create new states without changing the same code in differents python files.
Diffstat (limited to 'main.py')
-rw-r--r--main.py9
1 files changed, 3 insertions, 6 deletions
diff --git a/main.py b/main.py
index 2591438..ce2346c 100644
--- a/main.py
+++ b/main.py
@@ -1,9 +1,6 @@
from src.ogClient import *
from src.ogConfig import *
-CONNECTING = 0
-RECEIVING = 1
-
def main():
ogconfig = ogConfig()
if (not ogconfig.parserFile('cfg/ogagent.cfg')):
@@ -20,7 +17,7 @@ def main():
sock = client.get_socket()
state = client.get_state()
- if state == CONNECTING:
+ if state == State.CONNECTING:
readset = [ sock ]
writeset = [ sock ]
else:
@@ -28,9 +25,9 @@ def main():
writeset = [ ]
readable, writable, exception = select.select(readset, writeset, [ ])
- if state == CONNECTING and sock in writable:
+ if state == State.CONNECTING and sock in writable:
client.connect2()
- elif state == RECEIVING and sock in readable:
+ elif state == State.RECEIVING and sock in readable:
client.receive()
else:
print "bad state" + str(state)